The 'Quantity of Motion'
Momentum (p) is a vector quantity that can be thought of as 'mass in motion'. It is a measure of how hard it is to stop a moving object.
Formula: p = mv
m is the mass of the object.
v is the velocity of the object.
The SI unit for momentum is kg·m/s.
Impulse and the Impulse-Momentum Theorem
Impulse (J) is a change in momentum. It is caused by a net force acting on an object over a period of time.
Formula: J = FΔt
F is the average net force.
Δt is the time interval over which the force acts.
Impulse-Momentum Theorem: The impulse applied to an object is equal to the change in the object's momentum.
FΔt = Δp = mv_final - mv_initial
This theorem is very useful. It explains why we bend our knees when we land from a jump or why cars have crumple zones. In both cases, we are increasing the time (Δt) over which the momentum changes, which reduces the average force (F) experienced.
Conservation of Momentum
The Law of Conservation of Momentum is one of the most fundamental principles in physics.
The Law: In an isolated system (one with no external net forces), the total momentum of the system remains constant.
Application: This law is crucial for analyzing collisions and explosions. The total momentum of all objects before the interaction is equal to the total momentum of all objects after the interaction.
Σp_initial = Σp_final
Types of Collisions
Elastic Collision: A collision in which the total kinetic energy of the system is conserved. The objects bounce off each other perfectly.
Inelastic Collision: A collision in which the total kinetic energy is not conserved (some is converted into heat, sound, or deformation).
A perfectly inelastic collision is one in which the objects stick together after colliding.
Important Note: Momentum is conserved in all collisions, whether elastic or inelastic. Kinetic energy is only conserved in elastic collisions.